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In this post, we will continue from where we left off in a previous article in this series, "FizzBuzz Fun in Scala: Combining Functions," and explore...
In this series, I've mentioned that using an if-expression in the FizzBuzz problem can be more error-prone and complex compared to functional...
Every implementation of FizzBuzz in this series, at its core, has relied on an infinitely counting lazy list. This modelling is logical, as the game...
In previous articles of this series, I examined various implementations and meanwhile experimented with others at different levels of abstraction....
Nearly a decade ago, I wrote a post about implementing FizzBuzz in a more functional manner, which also happened to be the final entry on a blog I...